Excellent, had to also set pixelformat (on the offscreen surface) or it wouldn't blit properly.
BTW, I was wondering, do you live on this mailinglist? ;-) Sven Neumann <[EMAIL PROTECTED]> writes: > ImageProvider::RenderTo doesn't do alpha blending. You want to render > the first image directly onto the window surface. Then create an > offscreen surface using the surface description provided by the image > provider. Render your second image to that surface. Then blit the > offscreen surface to the window surface using DSBLIT_BLEND_ALPHACHANNEL. > You may then release the offscreen surface again. -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
