Hi all, I noticed that some of the DirectFB graphics drivers use the 3d graphics controller for some of their operations, like drawing translucent triangles, The CLE266 driver would do the same.
How well does this work with DRI since both drivers use the same 3D graphics controller? Do you take the performance hit that comes from context switching, or does the user have to pick either DRI or DirectFB accelerated drawing when the program starts? Or, is it possible or desirable to let the DRI driver replace the DirectFB driver entirely? Regards, Andreas -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
