Hi all,

I noticed that some of the DirectFB graphics drivers use the 3d graphics
controller for some of their operations, like drawing translucent triangles,
The CLE266 driver would do the same.

How well does this work with DRI since both drivers use the same 3D graphics
controller?

Do you take the performance hit that comes from context switching, or does
the user have to pick either DRI or DirectFB accelerated drawing when the
program starts?

Or, is it possible or desirable to let the DRI driver replace the DirectFB
driver entirely?

Regards,
Andreas



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