Quoting Andreas Robinson ([EMAIL PROTECTED]):
> Hi all,
> 
> I noticed that some of the DirectFB graphics drivers use the 3d graphics
> controller for some of their operations, like drawing translucent triangles,
> The CLE266 driver would do the same.
> 
> How well does this work with DRI since both drivers use the same 3D graphics
> controller?

It works very well on Matrox cards,
other cards are not yet supported by DirectFBGL on DRI.

> Do you take the performance hit that comes from context switching, or does
> the user have to pick either DRI or DirectFB accelerated drawing when the
> program starts?

There's a lock for the graphics accelerator. The context switches are very rare,
practically each time a GL application starts/finishes rendering of a whole frame.
The switch to DirectFB adds just a few register writes anyways.

> Or, is it possible or desirable to let the DRI driver replace the DirectFB
> driver entirely?

In the far future a generic DirectFB graphics driver on top of OpenGL could
add acceleration to chips that only have good DRI support.

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

                            Convergence GmbH


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