On Tue, 2003-09-09 at 17:07, Denis Oliver Kropp wrote: > Quoting Michel D�nzer ([EMAIL PROTECTED]): > > On Thu, 2003-08-21 at 23:12, Andy Isaacson wrote: > > > In general I want the system to work correctly an in a performant > > > manner even if the number of windows exceeds available off-screen > > > framebuffer memory. > > > > It would be interesting how it performs in that case indeed; I don't > > expect it to be too bad though as it was quite usable even without any > > hardware acceleration. > > The surface manager of DirectFB kicks out older window surfaces if > no free space is available. Only if many windows overlap while > being transparent, it could slow down noticably, because all windows > are needed to recompose the stack. But with a 32MB card I have space > for many windows ;)
Can you DMA them to main memory using run length compression? -- Torgeir Veimo <[EMAIL PROTECTED]> -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
