On Wed, Jul 21, 2004 at 04:44:57PM +0900, Sasayama wrote: > I have another question, writing a DirectFBGL DRI driver. How is video > memory managed in DirectFBGL? It seems DirectFB manages video memory so > DirectFBGL needs to use DirectFB memory management too? Or have I missed > anything?
Front, back and depth buffers are managed by DirectFB but DRI drivers manage texture memory on their own. You can "allocate" more texture memory by using the videoram-limit DirectFB option. -- Ville Syrj�l� [EMAIL PROTECTED] http://www.sci.fi/~syrjala/
