On Wed, Jul 21, 2004 at 04:44:57PM +0900, Sasayama wrote:
> I have another question, writing a DirectFBGL DRI driver. How is video
> memory managed in DirectFBGL? It seems DirectFB manages video memory so
> DirectFBGL needs to use DirectFB memory management too? Or have I missed
> anything?

Front, back and depth buffers are managed by DirectFB but DRI drivers 
manage texture memory on their own. You can "allocate" more texture memory 
by using the videoram-limit DirectFB option.

-- 
Ville Syrj�l�
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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