Is there a way to
find out how much memory is left in the videoonly heap before setting up a
surface in it? I'm pretty tight on VRAM space, and I was wondering if
there was a simple way to find out how much room was left, from within runtime
code of a directfb application, so I can protect against errors and fail
gracefully (like setting a surface in system instead of video, but at a
performance penalty) rather than dying.
-David
