Quoting Claudio Ciccani via CVS: > CVSROOT: /cvs/directfb > Module name: DirectFB > Changes by: klan 20050228 11:26:14 > > Modified files: > src/core : gfxcard.c gfxcard.h surfaces.c > > Log message: > Added support for system to video memory blits in hardware.
BTW, does NVxx support rendering TO tiled (texture) memory? We could add something like DSCAPS_TILED and maybe add some kinds of tiling to the core. To ease reading/writing pixel data I wanted to add "IDirectFBSurface::Read/Write( int x, int y, int width, int height, void *data, int pitch, DFBSurfacePixelFormat format )", anyways. These could handle tiling for application's convenience. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
