On 4/21/06, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote: > Jason BARSTOW wrote: > I don't mind adding a private data pointer for the graphics driver in > each surface and/or buffer. > > Are you implementing the driver on top of another API that provides its > own allocation of the data? That's not really supported by the current > surface core design, but a design which allows implementation even on > top of OpenGL is being made, well, not actively right now :(
If your system can use GLib, there's a nice dataset implementation there that lets you store keyed data to go with a private pointer from another library. That might be an efficient and already written way to associate data with IDFBSurface pointers. _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
