On 4/21/06, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
> Jason BARSTOW wrote:
> I don't mind adding a private data pointer for the graphics driver in
> each surface and/or buffer.
>
> Are you implementing the driver on top of another API that provides its
> own allocation of the data? That's not really supported by the current
> surface core design, but a design which allows implementation even on
> top of OpenGL is being made, well, not actively right now :(

If your system can use GLib, there's a nice dataset implementation
there that lets you store keyed data to go with a private pointer from
another library.  That might be an efficient and already written way
to associate data with IDFBSurface pointers.

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