Ben Combee wrote:
> On 4/21/06, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
>> Jason BARSTOW wrote:
>> I don't mind adding a private data pointer for the graphics driver in
>> each surface and/or buffer.
>>
>> Are you implementing the driver on top of another API that provides its
>> own allocation of the data? That's not really supported by the current
>> surface core design, but a design which allows implementation even on
>> top of OpenGL is being made, well, not actively right now :(
> 
> If your system can use GLib, there's a nice dataset implementation
> there that lets you store keyed data to go with a private pointer from
> another library.  That might be an efficient and already written way
> to associate data with IDFBSurface pointers.

There can't be anything faster than adding a dedicated and reserved
storage in the object itself :)

Otherwise, I guess they have a fast hash table for that.

-- 
Best regards,
   Denis Oliver Kropp

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