X11 has some way to work with gpm as its source not sure how it works.
On 7/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > hi, I am pretty new to directfb, and I was having problems with the ps2 > and serial mouse drivers, I do not have a ps2, serial, usb, or bus mouse, > but gpm works great! > > I modified ps2mouse to make gpmmouse, and it works great for me, it reads > from /dev/gpmctl, not /dev/gpmdata. > > ps2mouse can read from /dev/gpmdata, and then it has to decode the data > again. The only protocol that works for me is ps2, which does not support > the wheel or any additional buttons. If set up incorrectly it actually > crashes my computer to a point which I must reboot. > > The only reason for not including the patch is I had to modify gpm very > slightly (2 lines of code). The reason is gpm stops sending data to > clients if it detects it is in a graphical mode (by using an ioctl). I am > going to hopefully get gpm patched to support this in the future. > > I appreciate any feedback, I will gladly make a tarball with both DirectFB > and gpm patches with instructions if it can be distributed with DirectFB > (maybe in the patches folder) > > I also would like to know how most people debug DirectFB, I have resorted > to D_INFO everywhere, then read it after the program exits. I can't use a > debugger because running it in a different vc causes the directfb program > to change, is it possible to attach a debugger remotely? > > Thanks, > Sean D'Epagnier > > > > > > > _______________________________________________ > directfb-dev mailing list > [email protected] > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev > _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
