Hi,

Now that the roadmap for 1.0 has been discussed,
let's see what could be on the wishlist for 1.1.x :-)

I've only written down some surface related things, yet:

- abstract surface pool backend interface (sys, fbdev, gart, others...)
- support non-mapped buffers using read/write funcs from pool (gl, dx, 
hwlib...)
- support tiled memory
- allow any number of buffers
- configure flipping chain, e.g. to render one frame in advance
   for better utilization of a command buffer if present
- support hybrid endian systems
- pixel format modules with option to link some into the main
   library for faster loading

We should make a Wiki page :)

-- 
Best regards,
   Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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