Hi, Now that the roadmap for 1.0 has been discussed, let's see what could be on the wishlist for 1.1.x :-)
I've only written down some surface related things, yet: - abstract surface pool backend interface (sys, fbdev, gart, others...) - support non-mapped buffers using read/write funcs from pool (gl, dx, hwlib...) - support tiled memory - allow any number of buffers - configure flipping chain, e.g. to render one frame in advance for better utilization of a command buffer if present - support hybrid endian systems - pixel format modules with option to link some into the main library for faster loading We should make a Wiki page :) -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
