Hi! How about Multiple Framebuffer support?
Richard > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von > Denis Oliver Kropp > Gesendet: Samstag, 22. Juli 2006 11:30 > An: [email protected] > Betreff: [directfb-dev] Wishlist 1.1.x > > Hi, > > Now that the roadmap for 1.0 has been discussed, let's see > what could be on the wishlist for 1.1.x :-) > > I've only written down some surface related things, yet: > > - abstract surface pool backend interface (sys, fbdev, gart, > others...) > - support non-mapped buffers using read/write funcs from pool (gl, dx, > hwlib...) > - support tiled memory > - allow any number of buffers > - configure flipping chain, e.g. to render one frame in advance > for better utilization of a command buffer if present > - support hybrid endian systems > - pixel format modules with option to link some into the main > library for faster loading > > We should make a Wiki page :) > > -- > Best regards, > Denis Oliver Kropp > > .------------------------------------------. > | DirectFB - Hardware accelerated graphics | > | http://www.directfb.org/ | > "------------------------------------------" > > _______________________________________________ > directfb-dev mailing list > [email protected] > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev > _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
