Hi!

How about Multiple Framebuffer support?

Richard 



> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Im Auftrag von 
> Denis Oliver Kropp
> Gesendet: Samstag, 22. Juli 2006 11:30
> An: [email protected]
> Betreff: [directfb-dev] Wishlist 1.1.x
> 
> Hi,
> 
> Now that the roadmap for 1.0 has been discussed, let's see 
> what could be on the wishlist for 1.1.x :-)
> 
> I've only written down some surface related things, yet:
> 
> - abstract surface pool backend interface (sys, fbdev, gart, 
> others...)
> - support non-mapped buffers using read/write funcs from pool (gl, dx,
> hwlib...)
> - support tiled memory
> - allow any number of buffers
> - configure flipping chain, e.g. to render one frame in advance
>    for better utilization of a command buffer if present
> - support hybrid endian systems
> - pixel format modules with option to link some into the main
>    library for faster loading
> 
> We should make a Wiki page :)
> 
> --
> Best regards,
>    Denis Oliver Kropp
> 
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
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