Hi! I don't think the current fb system would prevent this. I believe a driver could easily create multiple framebuffer devices for different layers of the same card. There's probably drivers out there that do this...
IMHO The problems start to arise more with the console - which framebuffer would the console go to? How would the user control this? Perhaps the driver could hardwire it to a certain layer (gfx?), where it makes sense... Richard > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Daniel Laird > Gesendet: Freitag, 28. Juli 2006 09:46 > An: [email protected] > Betreff: [directfb-dev] Multiple Framebuffer System Support > > > On the system I am using I have multiple layers. I want each > of these layers to be registered as a framebuffer device. > This obviously causes an issue with the current fbdev system > as it seems to support just the one framebuffer device. > Has anyone else looked into howto make this system (or maybe > a new one) support multiple framebuffer devices on a single screen. > > I am currently thinking that a new system is required called > multi_fbdev or something like that. It could be based upon > current fbdev system code but with array of fbdev devices etc > > Any thoughts etc would be welcomed. I do not intend to start > this is the near future but it is something I have to do. > > Cheers > Dan > -- > View this message in context: > http://www.nabble.com/Multiple-Framebuffer-System-Support-tf20 > 14005.html#a5535130 > Sent from the DirectFB Dev forum at Nabble.com. > > > _______________________________________________ > directfb-dev mailing list > [email protected] > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev > _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
