On Freitag 08 September 2006 19:33, Ville Syrjälä wrote:
> On Fri, Sep 08, 2006 at 06:27:17PM +0200, Stefan Lucke wrote:
> > On Dienstag 05 September 2006 18:41, Stefan Lucke wrote:
> > > On Montag 04 September 2006 23:01, Stefan Lucke wrote:
> > > > On Donnerstag 22 Juni 2006 02:58, Ville Syrjälä wrote:
> > > > > Hi,
> > > > > 
> > > > > Field based blitting support for matrox cards is now in cvs.
> > > > 
> > > > I know it's late, but I've been busy with other things.
> > > > 
> > > > It still suffers from the same problem I wrote in a private mail
> > > > to Ville on 2006-05-24:
> > > > 
> > > > >> When the OSD is blended to screen surface, it is visible double high
> > > > >> on one field. Sometimes there is a shadow from normal high OSD
> > > > >> visible too.
> > > > This shadow is more likely a shrinked picure of a previous frame.
> > > > Should I make a screen shot to show this ?
> > > > 
> > > 
> > > I think I found the bug: Whenever blit mode changes from field-blit to
> > > frame-blit or vice versa, destination offsets have to be recalculated.
> > > Attached patch will fix this issue for me and I think I'll get some
> > > feedback on softdevice-devel list soon.
> > 
> > As feedback from softdevice is positive:
> > http://lists.berlios.de/pipermail/softdevice-devel/2006q3/002366.html
> > http://lists.berlios.de/pipermail/softdevice-devel/2006q3/002361.html
> > http://lists.berlios.de/pipermail/softdevice-devel/2006q3/002336.html
> > 
> > Did you have a look at this Ville?
> 
> Yes, last night :) It's a bug alright. Source offset need to be 
> recalcuated too but I think we catch that via SMF_BLITTING_FLAGS and 
> SMF_DESTINATION. However, I think it makes sense to spell it out 
> explicitly, and I made a patch to do that (and shake other things around 
> for the heck of it), but I only had time to compile test it. I'm just 
> about to leave for the weekend so I won't commit it until next week. 
> I've attached the patch if you want to try it...

Did a short test. Your version works ok with softdevice too, thanks.

-- 
Stefan Lucke

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