Denis Oliver Kropp schrieb:
> [EMAIL PROTECTED] schrieb:
>> Hi all,
>>
>> If I got it correctly from skimming the code, DFB's SW rasterizer implements
>> stretch blitting using 16 bit fixed point, horizontal only, nearest neighbor.
>>
>> And my question is: How come? assuming 16 bit fixed point is enough, why not 
>> use more sophisticated (and two dimensional..) filtering methods? after all,
>> shouldn't this be the reference implementation?
> 
> It's a sufficient fallback, but you can also have a look at the new
> smooth software scaling code in SaWMan/wm/sawman/stretch_algos.c, e.g.
> stretch_hvx_rgb16().

Of course, if you have some nice algorithms you'd like to contribute... 
I'd be happy :)

-- 
Best regards,
   Denis Oliver Kropp

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