[EMAIL PROTECTED] wrote: > Hi all, > > If I got it correctly from skimming the code, DFB's SW rasterizer implements > stretch blitting using 16 bit fixed point, horizontal only, nearest neighbor. > > And my question is: How come? assuming 16 bit fixed point is enough, why not > use more sophisticated (and two dimensional..) filtering methods? after all, > shouldn't this be the reference implementation?
The software fallbacks support smooth scaling now. You can enable it using the "smooth-upscale" and "smooth-downscale" options. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
