Sakur schrieb:
> Denis Oliver Kropp wrote:
>> Sakur schrieb:
>>   
>>> Hi All:
>>>    I've  built DirectFB on FC5 running on PS3. Now there's no problem to 
>>> direct DFB app to X11 or SDL output. But the crash was immediately 
>>> occurred if set back to FBDev output,even invoking simple "dfbinfo".  
>>> Here's the error log (I added some simple log marked as red):
>>>
>>> .....
>>>
>>> (-) [Main Thread       0.790] (13349) Core/Input:                        
>>> init_devices( 0x10017388 )
>>> (-) [Main Thread       0.790] (13349) 
>>> Core/Input:                          -> probing 'WM97xx Touchscreen 
>>> Driver'...
>>> (-) [Main Thread       0.790] (13349) 
>>> Core/Input:                          -> probing 'SonyPI Jogdial Driver'...
>>> (-) [Main Thread       0.790] (13349) 
>>> Core/Input:                          -> probing 'PenMount 9509'...
>>> (-) [Main Thread       0.790] (13349) 
>>> Core/Input:                          -> probing 'MuTouch'...
>>> (-) [Main Thread       0.790] (13349) 
>>> Core/Input:                          -> probing 'Serial Mouse Driver'...
>>> (-) [Main Thread       0.790] (13349) 
>>> Core/Input:                          -> probing 'PS/2 Mouse Driver'...
>>> (-) [Main Thread       0.790] (13349) 
>>> Core/Input:                          -> 1 available device(s) provided 
>>> by 'PS/2 Mouse Driver'.
>>> (*) open number:0,/dev/input/mice input mouse
>>> (*) mouse: PS2_IMPS2
>>> (-) [PS/2 Input        0.840] (13353) Direct/Signals:    Blocking all 
>>> signals from now on!
>>> (*) Start read mouse data
>>> (*) Direct/Thread: Running 'PS/2 Input' (INPUT, 13353)...
>>> (-) [Main Thread       0.840] (13349) 
>>> Core/Input:                            make_id( 0x01 )
>>> (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
>>> (-) [Main Thread       0.840] (13349) 
>>> Core/Input:                            input_add_device( 0x1001e9d0 )
>>> (-) [Main Thread       0.840] (13349) 
>>> Core/Input:                          -> probing 'LIRC Driver'...
>>> (-) [Main Thread       0.840] (13349) 
>>> Core/Input:                          -> probing 'Linux Input Driver'...
>>> (*) Linux Input: Driver_get_available Enter
>>> (*) get input device info
>>> (*) get_device_info call
>>> (*) get_device_info enter
>>> (*) Get device:Dell Dell USB Mouse
>>> (*) test_bit evbit
>>> (*) touchpad:0
>>> (*) get_device_info leave
>>> (!) [13349:    0.840] --> Caught signal 11 (at (nil), invalid address) <--
>>> (-) [13349: -STACK- ]
>>>   #0  0x0f69bbd0 in signal_handler () from 
>>> /usr/local/lib/libdirect-1.0.so.0 [0xf68e000]
>>>   #1  0x0f1bdce0 in driver_get_available () from 
>>> /usr/local/lib/directfb-1.0-0/inputdrivers/libdirectfb_linux_input.so 
>>> [0xf1b9000]
>>>     
>>
>>                get_device_info( fd, &info );
>>
>>                ioctl( fd, EVIOCGRAB, 0 );
>>                close( fd );
>>
>>                if (!dfb_config->linux_input_ir_only ||
>>                    (info.desc.type & DIDTF_REMOTE))
>>                     device_nums[num_devices++] = i;
>>
>> It could only be that dfb_config is NULL. That is when
>> dfb_config_init() was not called (by DirectFBInit()).
>>
>> But DirectFBCreate() checks that.
>>
>>   
> Hi,Denis:
>    I've traced at the crashed point. The crash happened when 
> "get_device_info" function returned.  Seemed the return address was 
> invalid.Even I put a log right after get_device_info call. No any 
> output  got shown after "get_device_info".
>    Also,I removed some maybe unsupported CFLAGS to build. The crash 
> still occurred at the same point. I believe PS3Linux gcc will generate 
> 32-bit mode objects (Actually just similar as gcc for PowerPC).So what 
> might be the cause?

     unsigned int  num_keys     = 0;
     unsigned int  num_ext_keys = 0;
     unsigned int  num_buttons  = 0;
     unsigned int  num_rels     = 0;
     unsigned int  num_abs      = 0;

     unsigned long evbit[NBITS(EV_MAX)];
     unsigned long keybit[NBITS(KEY_MAX)];
     unsigned long relbit[NBITS(REL_MAX)];
     unsigned long absbit[NBITS(ABS_MAX)];


I thought it could be that the stack limit is too low, but
these local variables would occupy only about 100 bytes.

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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