Andreas wrote:
http://www.louiscandell.com/ps3/doc/ApplicationProgrammingEnvironment.html
So does this mean that I still need do some port work specific to PS3 Vitual FB following the provided programming procedures? Any suggest?
They did some weird stuff to hide the hardware from beeing exploited.
basically single buffer mode should be transparent to the user, and
might not require changes to DirectFB.

In double buffer mode you have to use some special IOCTL for flipping.
We use FBIOPAN_DISPLAY, they use PS3FB_IOCTL_FSEL.

Why dont you just try what happens? /dev/fb0 should be already there ;)


andi


hi,
  Thanks for your help.
Actually,I've tried already. I used 1080i YUV60HZ video mode. I'll do further test. Thank you very much!

Sakur
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