Ville Syrjälä wrote:
So, is there any way for me to disable hardware acceleration for a
particular operation?
IDirectFBSurface::DisableAcceleration()
Thanks Ville, I should have spotted that. I have now hacked this test
for small rectangle fills into my application, and there is a tiny
improvement in the performance, hardly noticeable to the user :-( So
I don't propose adding this to the library.
Cheers,
Phil.
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