Ville Syrjälä wrote:
So, is there any way for me to disable hardware acceleration for a particular operation?

IDirectFBSurface::DisableAcceleration()

Thanks Ville, I should have spotted that. I have now hacked this test for small rectangle fills into my application, and there is a tiny improvement in the performance, hardly noticeable to the user :-( So I don't propose adding this to the library.

Cheers,

Phil.





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