Phil Endecott wrote: > Ville Syrjälä wrote: >>> So, is there any way for me to disable hardware acceleration for a >>> particular operation? >> >> IDirectFBSurface::DisableAcceleration() > > Thanks Ville, I should have spotted that. I have now hacked this test > for small rectangle fills into my application, and there is a tiny > improvement in the performance, hardly noticeable to the user :-( So I > don't propose adding this to the library.
You should see a difference with FillRectangles() if you don't need to switch colors too often. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
