Phil Endecott wrote:
> Ville Syrjälä wrote:
>>> So, is there any way for me to disable hardware acceleration for a
>>> particular operation?
>>
>> IDirectFBSurface::DisableAcceleration()
> 
> Thanks Ville, I should have spotted that.  I have now hacked this test
> for small rectangle fills into my application, and there is a tiny
> improvement in the performance, hardly noticeable to the user :-(   So I
> don't propose adding this to the library.

You should see a difference with FillRectangles() if you don't need to
switch colors too often.

-- 
Best regards,
  Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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