Hi Denis, Here I tested exporting tht env. variable and here is the result. Its not able to set the mode.
=======================| DirectFB 1.1.1 |======================= (c) 2001-2007 The DirectFB Organization (directfb.org) (c) 2000-2004 Convergence (integrated media) GmbH ------------------------------------------------------------ (*) DirectFB/Core: Single Application Core. (2008-01-08 10:43) (*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 1146)... (*) Direct/Thread: Running 'Keyboard Input' (INPUT, 1147)... (*) DirectFB/Input: Keyboard 0.9 (directfb.org) (*) Direct/Thread: Running 'Linux Input' (INPUT, 1148)... (*) DirectFB/Input: Metrologic Metrologic Scanner (1) 0.1 (directfb.org) (*) Direct/Thread: Running 'Linux Input' (INPUT, 1149)... (*) DirectFB/Input: AT Raw Set 2 keyboard (2) 0.1 (directfb.org) (*) Direct/Thread: Running 'Linux Input' (INPUT, 1150)... (*) DirectFB/Input: ImPS/2 Logitech Wheel Mouse (3) 0.1 (directfb.org) (!) Direct/Modules: Could not open module directory `/usr/gtkdfb/lib/directfb-1.1-0/gfxdrivers'! --> No such file or directory (*) DirectFB/Graphics: Generic Software Rasterizer 0.6 (directfb.org) (*) DirectFB/Core/WM: Default 0.3 (directfb.org) (*) FBDev/Mode: Testing 640x240 RGB16 (!) DirectFB/DirectFBCreate: Setting desktop resolution to 640x240 failed! -> Using default resolution. (!) DirectFB/DirectFBCreate: Setting desktop format failed! -> Using default format. (!) DirectFB/DirectFBCreate: Setting desktop buffer mode failed! -> No virtual resolution support or not enough memory? Falling back to system back buffer. (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 640. (*) FBDev/Mode: (Post)Setting 640x480 LUT8 (*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8). (!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)! --> Invalid argument (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: (Post)Setting 640x480 LUT8 Thanks and Regards Saroz On Jan 10, 2008 2:16 PM, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote: > Saroj Kumar wrote: > > Hi Denis, > > > > I tested with following setting, but the performance is same. > > No improvements. > > > > #fbset -i > > > > mode "640x240" > > geometry 640 240 640 240 8 > > timings 0 81 16 33 10 63 2 > > hsync high > > vsync high > > rgba 8/0,8/0,8/0,0/0 > > endmode > > That only puts the console into that resolution. > > Try this before starting the demos: > > export DFBARGS=mode=640x240,pixelformat=RGB16 > > > Frame buffer device information: > > Name : PXA > > Address : 0xa0a01000 > > Size : 307200 > > Type : PACKED PIXELS > > Visual : PSEUDOCOLOR > > XPanStep : 0 > > YPanStep : 0 > > YWrapStep : 0 > > LineLength : 640 > > Accelerator : No > > > > How can I improve the performance? The board doesn't have graphics > device > > separately. Its an on-chip graphics module wirh PXA processor. > > I know it :) > > -- > Best regards, > Denis Oliver Kropp > > .------------------------------------------. > | DirectFB - Hardware accelerated graphics | > | http://www.directfb.org/ | > "------------------------------------------" >
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