Hi,

I am using DirectFB 1.3 version.

When does one implement surface pool bridge interfaces?

I am the process of developing the prototype systems and drivers for our
graphics requirement. While debugging that code to set the background to be
an image(.dfbg), it creates an image provider and then allocates a surface
and renders into that surface created by itself. Subsequently, it tries to
copy/bridge to the surface that our system's can manage.

Currently, i have not supplied the surface pool bridge interfaces. The
routine which calls surface pool bridge interface does not seem to check for
the return code. Becuase of that setting background with an image does not
function well under my environment.

Can some one please let me know when do you supply the surface pool bridge
interfaces and also please reason out why it need to be supplied?. Is there
any means to overcome it without bridging as it saves a copy of pixel data.

Any information you can offer will be really appreciated.

Thanks for your help in  advance,
sureshtk
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