Hi Suresh,
you can only bridge between directfb surfaces. Normally bridging is not needed. I guess you need to make a special pool that allocates directfb surfaces that your system can handle.

I also do not quite understand what you want.
For pictures, normally, you do:
(1) open a picture provider
(2) create a surface
(3) "read" the picture into this surface using the provider
now you can use this surface for your day-to-day tasks, for instance:
(4) blit the surface to the display surface

hth
Niels

Tanjore Suresh wrote:
Hi,
I am using DirectFB 1.3 version. When does one implement surface pool bridge interfaces? I am the process of developing the prototype systems and drivers for our graphics requirement. While debugging that code to set the background to be an image(.dfbg), it creates an image provider and then allocates a surface and renders into that surface created by itself. Subsequently, it tries to copy/bridge to the surface that our system's can manage. Currently, i have not supplied the surface pool bridge interfaces. The routine which calls surface pool bridge interface does not seem to check for the return code. Becuase of that setting background with an image does not function well under my environment. Can some one please let me know when do you supply the surface pool bridge interfaces and also please reason out why it need to be supplied?. Is there any means to overcome it without bridging as it saves a copy of pixel data. Any information you can offer will be really appreciated. Thanks for your help in advance,
sureshtk
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