To me DirectFBGL is just the glue that allows to get GL surfaces from
DFB surfaces. I'm looking for more than that.
I want a process to centralize all the GL commands and pass them to the
GPU. It's called indirect rendering (if I'm correct), and that's what
GLX is made for (rather than just a GL backend for X).

Regards,

--
Lionel Landwerlin

Le mardi 31 août 2010 à 12:30 -0700, Defnet, Benjamin R a écrit :
> Are you looking for DirectFBGL?
> 
> -----Original Message-----
> From: directfb-dev-boun...@directfb.org 
> [mailto:directfb-dev-boun...@directfb.org] On Behalf Of Lionel Landwerlin
> Sent: Tuesday, August 31, 2010 9:43 AM
> To: directfb-dev
> Subject: [directfb-dev] DirectFB and OpenGL(x)
> 
> Hi everyone,
> 
> I'm wondering if there is something equivalent to GLX for DirectFB.
> Indeed I would like to centralize all GL command to one process/thread
> to avoid performance issues caused by too much GPU pipeline flush.
> 
> Anything ?
> 
> Regards,
> 
> --
> Lionel Landwerlin
> _______________________________________________
> directfb-dev mailing list
> directfb-dev@directfb.org
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev


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