To me DirectFBGL is just the glue that allows to get GL surfaces from DFB surfaces. I'm looking for more than that. I want a process to centralize all the GL commands and pass them to the GPU. It's called indirect rendering (if I'm correct), and that's what GLX is made for (rather than just a GL backend for X).
Regards, -- Lionel Landwerlin Le mardi 31 août 2010 à 12:30 -0700, Defnet, Benjamin R a écrit : > Are you looking for DirectFBGL? > > -----Original Message----- > From: directfb-dev-boun...@directfb.org > [mailto:directfb-dev-boun...@directfb.org] On Behalf Of Lionel Landwerlin > Sent: Tuesday, August 31, 2010 9:43 AM > To: directfb-dev > Subject: [directfb-dev] DirectFB and OpenGL(x) > > Hi everyone, > > I'm wondering if there is something equivalent to GLX for DirectFB. > Indeed I would like to centralize all GL command to one process/thread > to avoid performance issues caused by too much GPU pipeline flush. > > Anything ? > > Regards, > > -- > Lionel Landwerlin > _______________________________________________ > directfb-dev mailing list > directfb-dev@directfb.org > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev