Sent from my iPod

On 13 mars 2011, at 07:19, Denis Oliver Kropp <d...@directfb.org> wrote:

> On 13/03/11 06:22, Denis Oliver Kropp wrote:
>> Hi,
>> 
>> here are the first results of Andi's and mine Mesa/DRM system module
>> with GLES2.0 based accelerated driver, tested on i915 (Atom NM10 board).
>> 
> 
> Update: added texture support
> 
>   ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.5.0 |~~~~~~~~~~~~~~~~~~~~~~~~~~
>        (c) 2001-2010  The world wide DirectFB Open Source Community
>        (c) 2000-2004  Convergence (integrated media) GmbH
>      ----------------------------------------------------------------
> 
> (*) DirectFB/Core: Single Application Core. (2011-03-13 05:17)
> libEGL warning: pci id for 4: 8086:a001, driver i915
> Mesa warning: drm_i915_getparam: -22
> (*) DirectFB/Mesa: EGL_VERSION = 1.4 (DRI2)
> (*) DirectFB/Mesa: EGL_EXTENSIONS = EGL_MESA_drm_image EGL_KHR_image_base 
> EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image 
> EGL_KHR_surfaceless_gles1
> EGL_KHR_surfaceless_gles2 EGL_KHR_surfaceless_opengl
> Mesa warning: couldn't open libtxc_dxtn.so, software DXTn 
> compression/decompression unavailable
> (*) DirectFB/Genefx: MMX detected and enabled
> (*) DirectFB/Graphics: GLES2 Acceleration - Mesa DRI Intel(R) IGD GEM 
> 20100330 DEVELOPMENT  0.1 (Mark J Hood / Denis Oliver Kropp)
> (*) DirectFB/Mesa: Got 2 connectors, 2 encoders
> (*) DirectFB/Core/WM: Default 0.3 (directfb.org)
> (*) Direct/Interface: Loaded 'PNG' implementation of 'IDirectFBImageProvider'.
> (*) Direct/Interface: Loaded 'FT2' implementation of 'IDirectFBFont'.
> (*) Direct/Interface: Using 'GIF' implementation of 'IDirectFBImageProvider'.
> 
> Benchmarking 256x256 on 1600x1164 ARGB (32bit)...
> 
> Anti-aliased Text                              3.029 secs (*  47.540 
> KChars/sec) [100.3%]
> Anti-aliased Text (blend)                      3.007 secs (*  47.888 
> KChars/sec) [100.0%]
> Fill Rectangle                                 6.468 secs (* 494.458 
> MPixel/sec) [ 36.5%]
> Fill Rectangle (blend)                         7.545 secs (* 373.498 
> MPixel/sec) [ 29.9%]
> Fill Rectangles [10]                           7.408 secs (* 495.412 
> MPixel/sec) [ 27.5%]
> Fill Rectangles [10] (blend)                   8.722 secs (* 375.693 
> MPixel/sec) [ 22.5%]
> Fill Triangles                                 5.778 secs (* 500.764 
> MPixel/sec) [ 52.6%]
> Fill Triangles (blend)                         7.273 secs (* 382.961 
> MPixel/sec) [ 41.5%]
> Draw Rectangle                                 3.004 secs (*  31.691 
> KRects/sec) [ 99.6%]
> Draw Rectangle (blend)                         3.006 secs (*  31.969 
> KRects/sec) [100.0%]
> Draw Lines [10]                                3.018 secs (*  54.671 
> KLines/sec) [100.6%]
> Draw Lines [10] (blend)                        3.019 secs (*  54.653 
> KLines/sec) [100.3%]
> Fill Spans                                     3.068 secs (*  12.816 
> MPixel/sec) [100.6%]
> Fill Spans (blend)                             3.066 secs (*  12.825 
> MPixel/sec) [100.0%]
> Fill Trapezoids [10]                           8.732 secs (  495.347 
> MPixel/sec) [ 34.9%]
> Blit                                           7.504 secs (* 376.412 
> MPixel/sec) [ 29.6%]
> Blit 180                                       7.558 secs (* 373.723 
> MPixel/sec) [ 30.4%]
> Blit colorkeyed                               19.484 secs (* 104.270 
> MPixel/sec) [  8.9%]
> Blit with colorizing                           7.514 secs (* 375.039 
> MPixel/sec) [ 33.1%]
> Blit from 32bit (blend)                        9.010 secs (* 282.219 
> MPixel/sec) [ 22.5%]
> Blit from 32bit (blend) with colorizing        8.982 secs (* 283.099 
> MPixel/sec) [ 24.4%]
> Blit SrcOver (premultiplied source)            9.029 secs (* 281.625 
> MPixel/sec) [ 23.1%]
> Blit SrcOver (premultiply source)              9.012 secs (* 282.156 
> MPixel/sec) [ 23.7%]
> Stretch Blit                                   9.302 secs (* 464.131 
> MPixel/sec) [ 12.9%]
> Stretch Blit colorkeyed                       29.960 secs (* 105.715 
> MPixel/sec) [  3.2%]
> 
> 
> Also, via drmMode APIs the output of df_dok is visible on screen, now :)
> 
> There are still a few glitches, but we'll checkin all this today though !
> 
> 
> -- 
> Best regards,
>  Denis Oliver Kropp
> 
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
> _______________________________________________
> directfb-dev mailing list
> directfb-dev@directfb.org
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
_______________________________________________
directfb-dev mailing list
directfb-dev@directfb.org
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev

Reply via email to