On 13/03/11 07:55, Ilyes Gouta wrote: > Congrats! > > This is a sneak peek into the future (right?) a unified 2D/3D > OpenGL-based acceleration stack. Next step is native support for > kernel drm and modeset for all those display pipelines drivers and > we're set.
There's initial drmMode code, just minimal to have the native resolution working with page flipping on the second connector (hardcoded right now). > All this would make it possible to have DirectFB render into a Wayland > managed buffer, right? That's not our goal, but might be possible. Our goal is to have the multi application core running on Mesa/DRM with OpenGL based compositing of application windows inside DirectFB. Another important TODO I forgot in the list is the implementation of the new IDirectFBGL2 and IDirectFBGL2Context interfaces to let applications use OpenGL to render to DirectFB surfaces as well. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev