On 13/03/11 07:55, Ilyes Gouta wrote:
> Congrats!
> 
> This is a sneak peek into the future (right?) a unified 2D/3D
> OpenGL-based acceleration stack. Next step is native support for
> kernel drm and modeset for all those display pipelines drivers and
> we're set.

There's initial drmMode code, just minimal to have the native resolution
working with page flipping on the second connector (hardcoded right now).

> All this would make it possible to have DirectFB render into a Wayland
> managed buffer, right?

That's not our goal, but might be possible.

Our goal is to have the multi application core running on Mesa/DRM
with OpenGL based compositing of application windows inside DirectFB.

Another important TODO I forgot in the list is the implementation
of the new IDirectFBGL2 and IDirectFBGL2Context interfaces to let
applications use OpenGL to render to DirectFB surfaces as well.

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"
_______________________________________________
directfb-dev mailing list
directfb-dev@directfb.org
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev

Reply via email to