On 06/20/11 17:31, Thomas Block wrote: > Hi all, > > > > I have implemented drivers for the FillTriangle and TexturedTriangle calls. > As you know, the FillTriangle triangles are specified by integer x,y vertices > and > the TextureTriangle triangles are specified by float x,y,z,w,s,t vertices. > > > > Regardless of vertex description type, my question has to do with the > rasterization implementation. Does DirectFB specify that the rendered > triangle not > include rightmost edge pixels and bottom-most span lines? Or, does it > specify that all pixels within and on each edge be rendered? > > > > The reason I ask is that I am failing an OpenGL test which is expecting that > rightmost pixels and bottom-most lines not be rendered.
Are you talking about GLES 1.1 implementation on top of TextureTriangles()? -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev