Sorry for the delay - yes, this is GLES 1.1.

-----Original Message-----
From: directfb-dev-boun...@directfb.org 
[mailto:directfb-dev-boun...@directfb.org] On Behalf Of Denis Oliver Kropp
Sent: Monday, June 20, 2011 4:15 PM
To: directfb-dev@directfb.org
Subject: Re: [directfb-dev] Question on triangle rasterization

On 06/20/11 17:31, Thomas Block wrote:
> Hi all,
> 
>  
> 
> I have implemented drivers for the FillTriangle and TexturedTriangle calls.  
> As you know, the FillTriangle triangles are specified by integer x,y vertices 
> and
> the TextureTriangle triangles are specified by float x,y,z,w,s,t vertices.
> 
>  
> 
> Regardless of vertex description type, my question has to do with the 
> rasterization implementation.  Does DirectFB specify that the rendered 
> triangle not
> include rightmost edge pixels and bottom-most span lines?  Or, does it 
> specify that all pixels within and on each edge be rendered?
> 
>  
> 
> The reason I ask is that I am failing an OpenGL test which is expecting that 
> rightmost pixels and bottom-most lines not be rendered.

Are you talking about GLES 1.1 implementation on top of TextureTriangles()?

-- 
Best regards,
  Denis Oliver Kropp

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