On 08/04/11 12:49, Goran Pantar wrote: > Hi all, > > What is standard approach to connect OpenGL ES and DirectFB? > > Does this require EGL lib written specifically for the DirectFB (EGL maps > Directfb surface) or there is some other way?
The standard way is a DirectFB specific EGL implementation, e.g. you would create a DirectFB Surface and call eglCreateWindowSurface() passing the IDirectFBSurface handle. There are also the IDirectFBGL2 and IDirectFBGL2Context interfaces, but at a very early stage and there have been concerns about going forward with these. I'd be interested how other people see that. http://www.directfb.org/docs/DirectFB_Reference_1_5/IDirectFBGL2.html -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev