On 08/04/11 12:49, Goran Pantar wrote:
> Hi all,
> 
> What is standard approach to connect  OpenGL ES and DirectFB?
> 
> Does this require EGL lib written specifically for the DirectFB (EGL maps 
> Directfb surface) or there is some other way?

The standard way is a DirectFB specific EGL implementation, e.g. you would 
create a DirectFB Surface
and call eglCreateWindowSurface() passing the IDirectFBSurface handle.

There are also the IDirectFBGL2 and IDirectFBGL2Context interfaces, but at a 
very early stage and there
have been concerns about going forward with these. I'd be interested how other 
people see that.

        http://www.directfb.org/docs/DirectFB_Reference_1_5/IDirectFBGL2.html

-- 
Best regards,
  Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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