>On 08/04/11 12:49, Goran Pantar wrote:
>> Hi all,
>> 
>> What is standard approach to connect  OpenGL ES and DirectFB?
>> 
>> Does this require EGL lib written specifically for the DirectFB (EGL
maps Directfb surface) or there is some other way?

>The standard way is a DirectFB specific EGL implementation, e.g. you
would create a DirectFB Surface
>and call eglCreateWindowSurface() passing the IDirectFBSurface handle.

>There are also the IDirectFBGL2 and IDirectFBGL2Context interfaces, but
at a very early stage and there
>have been concerns about going forward with these. I'd be interested
how other people see that.
>
>
http://www.directfb.org/docs/DirectFB_Reference_1_5/IDirectFBGL2.html
>
>-- 
>Best regards,
>  Denis Oliver Kropp

I think that we will opt for a specific EGL implementation. 
Do you know of any such EGL implementations for an embedded 3d
accelerator like Tegra/SGX540? Is anything of this in open source?
Thank you,
Goran Pantar
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