>On 08/04/11 12:49, Goran Pantar wrote: >> Hi all, >> >> What is standard approach to connect OpenGL ES and DirectFB? >> >> Does this require EGL lib written specifically for the DirectFB (EGL maps Directfb surface) or there is some other way?
>The standard way is a DirectFB specific EGL implementation, e.g. you would create a DirectFB Surface >and call eglCreateWindowSurface() passing the IDirectFBSurface handle. >There are also the IDirectFBGL2 and IDirectFBGL2Context interfaces, but at a very early stage and there >have been concerns about going forward with these. I'd be interested how other people see that. > > http://www.directfb.org/docs/DirectFB_Reference_1_5/IDirectFBGL2.html > >-- >Best regards, > Denis Oliver Kropp I think that we will opt for a specific EGL implementation. Do you know of any such EGL implementations for an embedded 3d accelerator like Tegra/SGX540? Is anything of this in open source? Thank you, Goran Pantar _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev