Hello!
I have tried to build the latest DirectFB and DirectFBGL from Git, but
nothing from examples of DirectFBGL works.
E.g dfgears has the attached output.
What I do wrong?

   ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.6.0-pre1 |~~~~~~~~~~~~~~~~~~~~~~~~~~
        (c) 2001-2011  The world wide DirectFB Open Source Community
        (c) 2000-2004  Convergence (integrated media) GmbH
      ----------------------------------------------------------------

(*) DirectFB/Core: Single Application Core. (2012-01-07 13:39) 
(*) Direct/Thread: Started 'VT Switcher' (-1) [CRITICAL OTHER/OTHER 0/0] 
<8388608>...
(*) Direct/Thread: Started 'VT Flusher' (-1) [DEFAULT OTHER/OTHER 0/0] 
<8388608>...
(*) DirectFB/FBDev: Found 'VESA VGA' (ID 0) with frame buffer at 0xd0000000, 
6144k (MMIO 0x00000000, 0k)
(*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] 
<8388608>...
(*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
(*) Direct/Thread: Started 'Hotplug with Linux Input' (-1) [INPUT OTHER/OTHER 
0/0] <8388608>...
(*) DirectFB/Input: Hot-plug detection enabled with Linux Input Driver 
(*) Direct/Thread: Started 'Keyboard Input' (-1) [INPUT OTHER/OTHER 0/0] 
<8388608>...
(*) DirectFB/Input: Keyboard 0.9 (directfb.org)
(*) DirectFB/Input: Hot-plug detection enabled with Input Hub Driver 
(*) DirectFB/Genefx: MMX detected and enabled
(*) DirectFB/Graphics: MMX Software Rasterizer 0.6 (directfb.org)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Setting 1024x768 RGB32
(*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), 
pitch 4096
(*) FBDev/Mode: Setting 1024x768 RGB32
(*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), 
pitch 4096
(*) FBDev/Mode: Setting 1024x768 RGB32
(*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), 
pitch 4096
(*) FBDev/Mode: Setting 1024x768 RGB32
(*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), 
pitch 4096
df_gears.c <340>:
        (#) DirectFBError [dfb->CreateFont( dfb, NULL, NULL, &font )]: An 
invalid argument has been specified
 (!!!)  *** WARNING [Application exited without deinitialization of DirectFB!] 
*** [core.c:1295 in dfb_core_deinit_check()]
 (!!!)  *** WARNING [still objects in 'Window Pool'] *** [object.c:241 in 
fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241 in 
fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Layer Context Pool'] *** [object.c:241 
in fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'GraphicsState Pool'] *** [object.c:241 
in fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in 
fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Surface Buffer Pool'] *** [object.c:241 
in fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Surface Allocation Pool'] *** 
[object.c:241 in fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Palette Pool'] *** [object.c:241 in 
fusion_object_pool_destroy()]
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