Sorry, the log here On Sun, Jan 08, 2012 at 01:19:27AM +0400, undefer wrote: > Big thanks for the quick answer, Haithem! > But looks like it is not the last outdated feature. > There is new log.
~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.6.0-pre1 |~~~~~~~~~~~~~~~~~~~~~~~~~~ (c) 2001-2011 The world wide DirectFB Open Source Community (c) 2000-2004 Convergence (integrated media) GmbH ----------------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2012-01-07 18:24) (*) Direct/Thread: Started 'VT Switcher' (-1) [CRITICAL OTHER/OTHER 0/0] <8388608>... (*) Direct/Thread: Started 'VT Flusher' (-1) [DEFAULT OTHER/OTHER 0/0] <8388608>... (*) DirectFB/FBDev: Found 'VESA VGA' (ID 0) with frame buffer at 0xd0000000, 6144k (MMIO 0x00000000, 0k) (*) Direct/Thread: Started 'Hotplug with Linux Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>... (*) DirectFB/Input: Hot-plug detection enabled with Linux Input Driver (*) Direct/Thread: Started 'Keyboard Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>... (*) DirectFB/Input: Keyboard 0.9 (directfb.org) (*) DirectFB/Input: Hot-plug detection enabled with Input Hub Driver (*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>... (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org) (*) DirectFB/Genefx: MMX detected and enabled (*) DirectFB/Graphics: MMX Software Rasterizer 0.6 (directfb.org) (*) DirectFB/Core/WM: Default 0.3 (directfb.org) (*) FBDev/Mode: Setting 1024x768 RGB32 (*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), pitch 4096 (*) FBDev/Mode: Setting 1024x768 RGB32 (*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), pitch 4096 (*) FBDev/Mode: Setting 1024x768 RGB32 (*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), pitch 4096 (*) FBDev/Mode: Setting 1024x768 RGB32 (*) FBDev/Mode: Switched to 1024x768 (virtual 1024x768) at 32 bit (RGB32), pitch 4096 (*) Direct/Interface: Loaded 'FT2' implementation of 'IDirectFBFont'. (*) Direct/Interface: Loaded 'Core' implementation of 'IDirectFBGL'. df_gears.c <352>: (#) DirectFBError [primary_gl->Lock( primary_gl )]: The requested operation or an argument is (currently) not supported (!!!) *** WARNING [Application exited without deinitialization of DirectFB!] *** [core.c:1295 in dfb_core_deinit_check()] (!!!) *** WARNING [still objects in 'Window Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Layer Context Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'GraphicsState Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Surface Buffer Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Surface Allocation Pool'] *** [object.c:241 in fusion_object_pool_destroy()] (!!!) *** WARNING [still objects in 'Palette Pool'] *** [object.c:241 in fusion_object_pool_destroy()]
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