Hi Dok, In dfb_surface_lock_buffer(), we've got that comment about:
723 ret = CoreSurface_PreLockBuffer2( surface, role, 724 dfb_surface_get_stereo_eye(surface), // FIXME: make argument to dfb_surface_lock_buffer 725 accessor, access, true, &allocation ); Would it be possible to have that before the -1.6 makes it out? This one would be needed in order to construct independent EGL contexts so that 3D views can be rendered separately render into those two distinct buffers. -Ilyes _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev