Hi Dok,

In dfb_surface_lock_buffer(), we've got that comment about:

 723      ret = CoreSurface_PreLockBuffer2( surface, role,
 724
dfb_surface_get_stereo_eye(surface), // FIXME: make argument to
dfb_surface_lock_buffer
 725                                        accessor, access, true,
&allocation );

Would it be possible to have that before the -1.6 makes it out?

This one would be needed in order to construct independent EGL
contexts so that 3D views can be rendered separately render into those
two distinct buffers.

-Ilyes
_______________________________________________
directfb-dev mailing list
directfb-dev@directfb.org
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev

Reply via email to