On 03/05/12 21:14, Ilyes Gouta wrote: > Hi Dok, > > In dfb_surface_lock_buffer(), we've got that comment about: > > 723 ret = CoreSurface_PreLockBuffer2( surface, role, > 724 > dfb_surface_get_stereo_eye(surface), // FIXME: make argument to > dfb_surface_lock_buffer > 725 accessor, access, true, > &allocation ); > > Would it be possible to have that before the -1.6 makes it out? > > This one would be needed in order to construct independent EGL > contexts so that 3D views can be rendered separately render into those > two distinct buffers. >
That's true. Meanwhile you can use the dfb_surface_set_stereo_eye() which will be removed then. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev