On 03/05/12 21:14, Ilyes Gouta wrote:
> Hi Dok,
> 
> In dfb_surface_lock_buffer(), we've got that comment about:
> 
>  723      ret = CoreSurface_PreLockBuffer2( surface, role,
>  724
> dfb_surface_get_stereo_eye(surface), // FIXME: make argument to
> dfb_surface_lock_buffer
>  725                                        accessor, access, true,
> &allocation );
> 
> Would it be possible to have that before the -1.6 makes it out?
> 
> This one would be needed in order to construct independent EGL
> contexts so that 3D views can be rendered separately render into those
> two distinct buffers.
> 

That's true. Meanwhile you can use the dfb_surface_set_stereo_eye() which
will be removed then.

-- 
Best regards,
  Denis Oliver Kropp

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