Hi, 
I use the Lock() to get the data pointer of surface, and the data pointer also 
is as real data pointer in the external graphics controller.

It's normal when i StretchBlit() if i create the "system only" source surface.

But if i create the  source surface with acceleration, "segmentation fault" 
happened in context of external graphics controller,
so i want to know wether the data pointer of surface could be changed when in 
operation of "gfxcard" which as StretchBlit(), Blit() and so on ?

In my case, i need a static data pointer of surface when it's be created and 
it's used in context of external graphics controller,
someone have any ideas ?

Thanks,

- Jojo

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