Hi,

I've ported a X11 based OpenGL app to DirectFBGL and I'm having a lot of 
performance issues.  I'm getting around 1-2 fps if alpha blending is 
enabled.  Without alpha blending, I get around 14 fps.  In X I get around 
40-50 fps atleast.  One thing I noticed is that the CPU is hardly being used 
as well when the app is running.  It's around 1% cpu usage.  Is there 
anything I can do to improve performance?

Thanks,
Malay

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