Quoting Malay Shah ([EMAIL PROTECTED]): > Hi, > > I've ported a X11 based OpenGL app to DirectFBGL and I'm having a lot of > performance issues. I'm getting around 1-2 fps if alpha blending is > enabled. Without alpha blending, I get around 14 fps. In X I get around > 40-50 fps atleast. One thing I noticed is that the CPU is hardly being > used as well when the app is running. It's around 1% cpu usage. Is there > anything I can do to improve performance?
DirectFBGL is not hardware accelerated yet. If the 40-50 fps are achieved by hardware accelerated GLX the 1-2 fps can be normal in software. How did you measure the CPU usage? -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.
