Quoting Malay Shah ([EMAIL PROTECTED]):
> Hi,
> 
> I've ported a X11 based OpenGL app to DirectFBGL and I'm having a lot of 
> performance issues.  I'm getting around 1-2 fps if alpha blending is 
> enabled.  Without alpha blending, I get around 14 fps.  In X I get around 
> 40-50 fps atleast.  One thing I noticed is that the CPU is hardly being 
> used as well when the app is running.  It's around 1% cpu usage.  Is there 
> anything I can do to improve performance?

DirectFBGL is not hardware accelerated yet. If the 40-50 fps are achieved by
hardware accelerated GLX the 1-2 fps can be normal in software. How did you
measure the CPU usage?

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

                            Convergence GmbH


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