Is there some reason why FBGL won't work on the newest version of DirectFB (0.9.17)?

I got DirectFB working, then installed Mesa 4.02, then installed DirectFBGL.  
Everything patched, compiled and installed OK.  When I tried to make the demo 
programs, it got hung on CreateEventBuffer (too many arguments) I fixed this and 2 of 
the demo programs compiled (gears and morph3d).

When I tried to run them, they both aborted during the CreateSurface call. I changed 
the pixel format from DSPF_ARGB to DSPF_RGB16 because I have a 16-bit fb device and it 
seemed to placate it, BUT.... 

Instead of any cool OpenGL demos, Ijust get a blue screen with a white mouse cursor 
(which does not move)

The system is totally unresponsive and I have to reboot (this happens even when I 
comment out the drawing and input loops.. it seems that just initializing the OpenGL 
window is enough to hang the system). .. I suspect that Linux is still running.... but 
I don't have a convenient way to telnet in and see.

Does anybody know what I'm doing wrong?

Otherwise things are going well.  If anybody would like details on how to get their 
VIA EPAI M-series mobo to work with DirectFB, I may be able to help.

mobo/CPU/video:
VIA EPIA M9000


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