Quoting Ben Loftis ([EMAIL PROTECTED]):
> Is there some reason why FBGL won't work on the newest version of DirectFB (0.9.17)?

It hasn't been updated for some time.

> I got DirectFB working, then installed Mesa 4.02, then installed DirectFBGL.  
> Everything patched, compiled and installed OK.  When I tried to make the demo 
> programs, it got hung on CreateEventBuffer (too many arguments) I fixed this and 2 
> of the demo programs compiled (gears and morph3d).
> 
> When I tried to run them, they both aborted during the CreateSurface call. I changed 
> the pixel format from DSPF_ARGB to DSPF_RGB16 because I have a 16-bit fb device and 
> it seemed to placate it, BUT.... 
> 
> Instead of any cool OpenGL demos, Ijust get a blue screen with a white mouse cursor 
> (which does not move)

Do you have a working mouse in other examples?

> The system is totally unresponsive and I have to reboot (this happens even when I 
> comment out the drawing and input loops.. it seems that just initializing the OpenGL 
> window is enough to hang the system). .. I suspect that Linux is still running.... 
> but I don't have a convenient way to telnet in and see.

You could redirect the output of the examples into a file and see
if there has been a segfault (most probably).

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

                            Convergence GmbH


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