Is it possible to draw translucent text in DirectFB?

        surface->SetDrawingFlags(DSDRAW_BLEND);
        surface->SetColor(0, 0xd0, 0, 0xa0);
        surface->FillRectangle(500, 500, 100, 100);
        surface->DrawString("Hello", -1, 10, 100, DSTF_LEFT );

When I run the above on a window with alpha blending capabilities and an image 
drawn onto it I see a translucent green rectangle as desired but opaque green 
text.

I'm using DirectFB 0.9.17, DFB++ 0.9.15 and a VESA Framebuffer.

Thanks,

Ben Lamb.


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