Quoting Ben Lamb ([EMAIL PROTECTED]):
> Is it possible to draw translucent text in DirectFB?
>
> surface->SetDrawingFlags(DSDRAW_BLEND);
> surface->SetColor(0, 0xd0, 0, 0xa0);
> surface->FillRectangle(500, 500, 100, 100);
> surface->DrawString("Hello", -1, 10, 100, DSTF_LEFT );
>
> When I run the above on a window with alpha blending capabilities and an image
> drawn onto it I see a translucent green rectangle as desired but opaque green
> text.
The current implementation ignores the alpha value,
but the implementation should be changed to the behaviour
you expected.
--
Best regards,
Denis Oliver Kropp
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