Quoting Sarfraz Nawaz:
> On Tue, 2 Sep 2003 13:11:11 +0300 Ville Syrj?l? wrote:
> > To get access to the BES you need to use IDirectFB::GetDisplayLayer().
> > BES's default layer ID is 1.
> > Then you need to se the layer's cooperative level to exclusive and set the
> > configuration you want. If you're planning to use DirectFB's drawing
> > functions you should probably set the layer to RGB mode because drawing to
> > YUV surfaces isn't fully implemented. Note that in RGB32 mode the BES
> > doesn't support horizontal scaling at all. Also in RGB modes scaling isn't
> > filtered :(
> > After you're done with the configuration use
> > IDirectFBDisplayLayer::GetSurface() and start drawing.
> > 
> I've proceeded as you suggested but I am not able to see what I draw on
> the BES layer. I think I am not doing something (I am only a novice with
> directfb). I am attaching the code. What is wrong with it. I'll
> appreciate the help.

I don't know if the color 0x00, 0x0f, 0x00 would be easily visible.

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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                            Convergence GmbH


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