Quoting Sarfraz Nawaz: > On Tue, 2 Sep 2003 13:11:11 +0300 Ville Syrj?l? wrote: > > To get access to the BES you need to use IDirectFB::GetDisplayLayer(). > > BES's default layer ID is 1. > > Then you need to se the layer's cooperative level to exclusive and set the > > configuration you want. If you're planning to use DirectFB's drawing > > functions you should probably set the layer to RGB mode because drawing to > > YUV surfaces isn't fully implemented. Note that in RGB32 mode the BES > > doesn't support horizontal scaling at all. Also in RGB modes scaling isn't > > filtered :( > > After you're done with the configuration use > > IDirectFBDisplayLayer::GetSurface() and start drawing. > > > I've proceeded as you suggested but I am not able to see what I draw on > the BES layer. I think I am not doing something (I am only a novice with > directfb). I am attaching the code. What is wrong with it. I'll > appreciate the help.
I don't know if the color 0x00, 0x0f, 0x00 would be easily visible. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.
