Quoting Sarfraz Nawaz:
> On Tue, 9 Sep 2003 22:43:17 +0200 Denis Oliver Kropp wrote:
> 
> > Quoting Sarfraz Nawaz:
> > > On Tue, 2 Sep 2003 13:11:11 +0300 Ville Syrj?l? wrote:
> > > > To get access to the BES you need to use IDirectFB::GetDisplayLayer().
> > > > BES's default layer ID is 1.
> > > > Then you need to se the layer's cooperative level to exclusive
> > and set the
> > > > configuration you want. If you're planning to use DirectFB's drawing
> > > > functions you should probably set the layer to RGB mode because
> > drawing to
> > > > YUV surfaces isn't fully implemented. Note that in RGB32 mode the BES
> > > > doesn't support horizontal scaling at all. Also in RGB modes
> > scaling isn't
> > > > filtered :(
> > > > After you're done with the configuration use
> > > > IDirectFBDisplayLayer::GetSurface() and start drawing.
> > > > 
> > > I've proceeded as you suggested but I am not able to see what I draw on
> > > the BES layer. I think I am not doing something (I am only a novice with
> > > directfb). I am attaching the code. What is wrong with it. I'll
> > > appreciate the help.
> > 
> > I don't know if the color 0x00, 0x0f, 0x00 would be easily visible.
> 
> So what should I set the color to make it visible. I just want a single
> color with which I want to draw rectangles and lines on BES layer.

Try 0x00, 0xff, 0x00.

-- 
Best regards,
  Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
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