I'm not sure I understood the relationship between DirectFBGL and Mesa. Am I correct if I say: - classic Linux openGL program uses Mesa which uses X which uses DRI for hardware acceleration - DirectFBGL wants openGL hardware acceleration without X, so DirectFBGL uses Mesa-embedded which is a modified version a Mesa which uses DirectFB instead of X But is Mesa-embedded using DRI?
Could anyone help me have a clear view here? Gildas _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
