I'm not sure I understood the relationship between DirectFBGL and Mesa.
Am I correct if I say:
- classic Linux openGL program uses Mesa which uses X which uses DRI
for hardware acceleration
- DirectFBGL wants openGL hardware acceleration without X, so
DirectFBGL uses Mesa-embedded which is a modified version a Mesa which
uses DirectFB instead of X
But is Mesa-embedded using DRI?

Could anyone help me have a clear view here?

Gildas

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