>>Also, looking at the Mesa site, the have a
 >> fbdev/DRI and also a glFBDev, perhaps those would work on directfb?
 >
 >
 >
 > No. Both Mesa 6.x and DirectFBGL would require changes to make things 
work. Nobody has had the time/interest to make them.
 >

I must be nobody then! I have software opengl running on directfb, and I 
hardware accelerated opengl running in a pure framebuffer. I imagine 
it's more todo with DirectFB internals than mesa. It's on my list of 
things todo, just not at the top at the moment. If anybody knows what 
the problem/missing link is - i'd be mighty glad of a point in the right 
direction!

Liab


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