Lloyd Sargent wrote: > On Saturday 24 June 2006 02:51 am, Claudio Ciccani wrote: >> Lloyd Sargent wrote: >>> //----- get the primary layer >>> dfb->GetDisplayLayer(dfb, DLID_PRIMARY, &primaryDisplayLayer); >> primaryDisplayLayer->SetCooperativeLevel (DLSCL_ADMINISTRATIVE) or >> primaryDisplayLayer->SetCooperativeLevel (DLSCL_EXCLUSIVE) >> >>> //----- kill the cursor >>> primaryDisplayLayer->SetCursorOpacity (primaryDisplayLayer, 0); >>> >>> The idea is that I have a device that will never need the cursor. >>> Unfortunately, it seems that no matter what the heck I do, the cursor is >>> there in the middle of the screen. > > Okay, I get it. I hadn't noticed that you could set the CooperativeLevel of > the layers. My bad. As for the rest, I had made them into windows (which is > what I need) and everything is ticking nice and smooth WITHOUT the cursor > (sweet!).
You can also use the "no-cursor" option. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
