It is a piece of HW I designed myself. The design was meant to simplify the rasterization or complex shapes and patterns required by the target application. But now I want to use it for generic graphics with the help of DFB.
----- Original Message ----- From: "Denis Oliver Kropp" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[email protected]> Sent: Thursday, February 01, 2007 7:12 PM Subject: Re: [directfb-users] DirectFB on embedded MIPS > [EMAIL PROTECTED] schrieb: >> Hi again all, >> >> This is a question about source and destination surface buffers: These buffers >> have an "offset" and a "pitch". Now, my framebuffer device is seen by the >> accelerator not as a linear framebuffer but rather as a two dimensional array >> with a "virtual" width and height. > > What kind of accelerator is it? Why is there such a limitation? > Really HW or just an API limitation? > > -- > Best regards, > Denis Oliver Kropp > > .------------------------------------------. > | DirectFB - Hardware accelerated graphics | > | http://www.directfb.org/ | > "------------------------------------------" _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
