It is a piece of HW I designed myself. The design was meant to simplify the
rasterization or complex shapes and patterns required by the target
application. But now I want to use it for generic graphics with the help of
DFB.

----- Original Message ----- 
From: "Denis Oliver Kropp" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[email protected]>
Sent: Thursday, February 01, 2007 7:12 PM
Subject: Re: [directfb-users] DirectFB on embedded MIPS


> [EMAIL PROTECTED] schrieb:
>> Hi again all,
>> 
>> This is a question about source and destination surface buffers: These
buffers
>> have an "offset" and a "pitch". Now, my framebuffer device is seen by the
>> accelerator not as a linear framebuffer but rather as a two dimensional
array
>> with a "virtual" width and height. 
> 
> What kind of accelerator is it? Why is there such a limitation?
> Really HW or just an API limitation?
> 
> -- 
> Best regards,
>   Denis Oliver Kropp
> 
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"

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