MVallevand wrote: > I am new to directfb and I am trying to draw from one screen that has > a primary layer with DSPF_ARGB32 piexel and a second layer that is > DSPF_UYVY. I'm receiving a pixel stream that is yyuv and I can draw > it directly into the primary surface by converting each pixel yuv2rgb > and filling the source. I thought it might be more efficient to load > the data into the second surface but that doesn't show anything even > with the primary surface colour of (0,0,0,0), so now I am stuck trying > to Blit to the primary surface and I haven't been able to find a > combination hat allows me to escape this type of error. I have tried > several DrawingFlags and BlittingFlags so is what I want to do even > possible? > > (!) Failed blit config: > Drawing flags: > Blitting flags: > Source blend function: DSBF_SRCALPHA > Destination blend function: DSBF_INVSRCALPHA > > Any help would be appreciated.
Which driver are you using? I think without sending the code (portion) I can't help. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users