Bryan Bui-Tuong wrote: > Hello everyone. So I was able to get DFB to compile and run on my board but > I get the following error when running DFBInfo: > > [I have configured it with the following: --disable-sdl --disable-osx > --disable-x11 --disable-mmx --disable-sse --disable-vnc > --disable-video4linux --with-gfxdrivers=none --with-inputdrivers=none > --disable-sysfs --disable-network --disable-jpeg --disable-zlib] > > > > > =======================| DirectFB 1.1.1 |======================= > > (c) 2001-2007 The DirectFB Organization (directfb.org) > > (c) 2000-2004 Convergence (integrated media) GmbH > > ------------------------------------------------------------ > > > (*) DirectFB/Core: Single Application Core. (2008-05-21 21:08) > > (*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 1082)... > > (!) Direct/Modules: Could not open module directory `/usr/lib/ > > utdrivers'! > --> No such file or directory > (!) Direct/Modules: Could not open module directory > `/usr/lib/directfb-1.1-0/gfx > > drivers'! > --> No such file or directory
The driver modules usually get installed when you do "make DESTDIR=/foo/bar install". Without an accelerator, using the frame buffer device, you don't need a graphics driver module. But in most cases you'd like to have input at least, though you could have your own way of receiving input on a device, if you just run one application which is written for it. If you copied over the libraries manually, you also need to copy the following directory: /usr/lib/directfb-1.1-0 > (*) DirectFB/Graphics: Generic Software Rasterizer 0.6 (directfb.org) > > (*) DirectFB/Core/WM: Default 0.3 (directfb.org) [...] > > Screen (00) FBDev Primary Screen (primary screen) > Caps: VSYNC POWER_MANAGEMENT > > Layer (00) FBDev Primary Layer (primary layer) > Type: GRAPHICS > Caps: SURFACE BRIGHTNESS CONTRAST SATURATION > > > ---------------------------------------------------------------------------- > -------------------------------- > > > Is this a configuration problem? Any suggestions on how to fix this? The rest seems fine. You can try the DirectFB-examples next. Nice to see are the test programs df_dok (benchmarking) and df_andi (sprite demo). For a user interface you should have a look at LiTE, Disko or GTK+, while the first one has the least overhead, but also the least features at the moment. It's merely an engine for writing your own widgets on top of DirectFB, but there is a growing number of base or example widgets incorporated. http://www.directfb.org/index.php?path=Platform%2FLiTE It's the base UI library behind the "lightweight DirectFB windowing system [that] sets a new standard of responsiveness and simplicity for mobile Linux" as said by David Beers after evaluating the Palm Foleo. http://www.directfb.org/index.php?path=Main%2FNews&entry=2007-09-18-0.dok -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users