Hi, after getting too depressed by the current state of the FBDev backend with the new surface core I decided to drop FBDev support as it no longer fits into the architecture.
If you feel you like to fix the frame buffer device system module or better the frame buffer device itself, you're welcome to help the FBDev backend to creep over the 1.2 hurdle... One major bug at the moment is mode switching and pitch values being wrong. It's dumb to return the pitch of the variable mode settings in the fixed settings structure anyhow, but if you like to start with the above mentioned mission, that's where it could begin. And while you're at it, please also add an ioctl to just simply set the display offset without a virtual resolution and x/y offset values within the whole frame buffer... I have no idea why the FBDev backend uses the wrong pitch (4096) after switching to RGB16 which should have a pitch of 2048. One out of ten tries did work though. I remember it has been working once I added several workarounds and hacks to keep the FBDev backend alive, but somehow the code or core have changed, I don't know and I'm not in the mood of spending time on cruft like VTs, FBDev etc... Volunteers are welcome, urgently, I'm going to make a first release candidate of 1.2 tomorrow, most likely after removing the fbdev system module. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users